Anthony H. Sato
mranthonysato@gmail.com

Education

Bachelor of Science The Art Institute of Phoenix
Major in Game Art and Design

Software Knowledge

3DS Max, Photoshop, Mudbox, Virtools
Maya, Illustrator, Unfold 3D Magic, Perforce
Unreal Editor, Dreamweaver, Flash, Magix Music Maker


Skills

- Able to create all aspects of a video game, including game documents, level design, game mechanic creation and balancing, story, dialogue, programming, art and music in an appointed time limit.
- Able to create 3D assets for use in game environments with advanced modeling and texturing skills, including unwraping UVW’s and applying high res textures for next gen. gaming, like diffuse, spec., alpha and normal maps.


Industry Experience

Jr. Game Designer (03/08 – 01/09 )
Supervillain Studios (Santa Ana, CA)

Freedom Force Pitch (360,PS3,PC)
- Wrote design documents for Superhero class types and power balancing.

Neverwinter Nights Pitch (PC)
- Wrote Combat Design Documents based off the D&D 4th edition rule set.
- Created multiple UI mockups for a variety of in-game systems.
- Created fully scripted levels using the NWN2 toolset.

Unannounced Title (Wii)
- Responsible for all aspects of battlefield design, including layout, scripting and UI.
- Oversaw the tracking of all characters/ monsters and worked with programming and art departments to properly implement and schedule them.
- Implemented and balanced all powers used in the combat system.
- Created multiple levels, from concept, story significance and dialogue to 3d layout, camera movement, scripted events, cinematics, interactive object placement, multiplayer support and level transitions.
- Wrote game design docs, which include, character abilities, character progression, quest system, trading system and multiplayer support.
- Created numerous mockup images using Photoshop and traditional drawing skills, for example, UI menus and level layouts.

Order Up! (Wii)
- Responsible for voice over editing and organizing files.
- Bug tested and documented findings.

Quality Assurance Tester (09/07 – 12/07)
THQ contracted tester (Phoenix, AZ)

MX V.S. ATV Untamed (Wii)
- Tested games in production on all current gen. & next gen. systems by tracking, testing & researching the game then documenting and communicating the findings.


Related Experience

Assistant and Photoshop Artist (11/06)
G man Studios(Phoenix, AZ)
- Took digital pictures and edited them to the style requested from the customer.

Designer/Artist/Programmer (01/07 – Present)
Indie-Games
- Created many small game prototypes, starting with basic game design, to programming implementation, creation of art assets, animation, level design, gameplay balance, sound effects and music. Most of these games are available to be played on my website.