STORY
After hearing that the mysterious little girl is down in the ravines, our heroes descend into the mists to pursue her. Along the way, the harvest cage breaks down, leaving our heroes stuck on the cage for a few moments, just enough time to discuss what the mist is, and the extreme powers they are sensing from below.

Harvest Cage
Level Design for Unnanounced Title from Supervillain Studios

LEVEL WALKTHROUGH
The camera for this level will be entirely from a 2d perspective for the majority of the level, only at the end as the players descend will the camera then look down as the cage disappears into the mist. There will be three areas where the cage can be stopped and the players are free to move about, and they will control the stops by hitting a lever in the cage on and off. If the lever is on, the cage will continue past the areas, however, if the lever is in the off position, the cage will stop at the next docking area. As players are descending, various branches will pass behind, beside and in-front of the cage, giving the players the opportunity to slash some collectables. The first visit through, the cage will pause mid-way through the level, and the players will have a dialog with each other until the farmer can fix it. After the dialog, play will continue as normal.

1. These are the docking spots
2. A Hop Corn plant is here that will allow the players to reach a special area.
3. These are areas that the players will never be able to reach. They contain collectable items that must be slashed down from with the cage, or may need a special ability in order to reach (ex: telekinesis).
4. This area will require double jump to reach a special area.