Harvest Cage
Level Design for Unnanounced Title from Supervillain
Studios
![]() |
![]() |
LEVEL WALKTHROUGH
The camera for this level will be entirely from a 2d perspective for the majority of the level, only at the end as the players descend will the camera then look down as the cage disappears into the mist. There will be three areas where the cage can be stopped and the players are free to move about, and they will control the stops by hitting a lever in the cage on and off. If the lever is on, the cage will continue past the areas, however, if the lever is in the off position, the cage will stop at the next docking area. As players are descending, various branches will pass behind, beside and in-front of the cage, giving the players the opportunity to slash some collectables. The first visit through, the cage will pause mid-way through the level, and the players will have a dialog with each other until the farmer can fix it. After the dialog, play will continue as normal. 1. These are the docking spots |