STORY
Our heroes are tracking down the Kishtem after the assassination attempt on the archmage and are stopped dead in their tracks as the Kishtem activates a magic wall. Luckily there are a couple of Scoutues in the area that are willing to help our heroes, if they can remember how to, that is. In order to lift the wall, the players must play a certain tune using the Gong plant, however the Scoutues memory isn’t what it used to be (considering they are thousands of years old, this isn’t surprising) so the player must find all the Scoutues in the level and find out what each one remembers of the tune, put their combined info together, then play the song, and continue pursuit.

ROCKY PATH
Level Design for Unnanounced Title from Supervillain Studios

LEVEL WALKTHROUGH
The basic flow of the level is as follows, the players will enter the room and see the Kishtem across the level and behind a magic shield, the Kishtem will laugh and then run off screen. The players will be given control again, as they proceed forward, they will see a text bubble on screen (and hear VO) saying “pssst, over here!”, however, this sound will seem to come from no where, the player needs to use Hidden Sight in order to see the npc’s in front of them(1). The npc’s are two “Scoutues” (they are invisible statues placed in certain areas where they may be able to hear secret info. They are from before the War of Runes) these Scoutues are very, very old, and have short term memory loss. One of them is angry at the Kishtem minions for cutting his “hair” off (they all have vegetation growing on their head) so he wants revenge. He tells you that by playing a certain tune on the Gong plant the magic wall will cease to exist. But he cannot remember the exact tune. He then recommends going to the other Scoutues in the room (2a-2c) to see what they remember. The Scoutue located at 2b, is only accessible by lighting the Hopcorn plant on fire so the player can bounce up and reach it. Each Scoutue will give a fact about the tune and using all the facts the player will access the correct tune to play. Once they do, they may proceed to the next room.

1. The two Scoutues that grab your attention first.
2. These are the three other Scoutues that give you info on the tune that needs to be played.
3. The Gong plant
4. The magic gate
5. A hidden treasure chest