ROCKY PATH
Level Design for Unnanounced Title from Supervillain
Studios
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LEVEL WALKTHROUGH
The basic flow of the level is as follows, the players will enter the room and see the Kishtem across the level and behind a magic shield, the Kishtem will laugh and then run off screen. The players will be given control again, as they proceed forward, they will see a text bubble on screen (and hear VO) saying “pssst, over here!”, however, this sound will seem to come from no where, the player needs to use Hidden Sight in order to see the npc’s in front of them(1). The npc’s are two “Scoutues” (they are invisible statues placed in certain areas where they may be able to hear secret info. They are from before the War of Runes) these Scoutues are very, very old, and have short term memory loss. One of them is angry at the Kishtem minions for cutting his “hair” off (they all have vegetation growing on their head) so he wants revenge. He tells you that by playing a certain tune on the Gong plant the magic wall will cease to exist. But he cannot remember the exact tune. He then recommends going to the other Scoutues in the room (2a-2c) to see what they remember. The Scoutue located at 2b, is only accessible by lighting the Hopcorn plant on fire so the player can bounce up and reach it. Each Scoutue will give a fact about the tune and using all the facts the player will access the correct tune to play. Once they do, they may proceed to the next room. 1. The two Scoutues that grab your attention first. |