THE FARMS
Level Design for Unnanounced Title from Supervillain
Studios
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LEVEL WALKTHROUGH
The basic flow of the level is as follows: The players will enter the room and see the farmer's house to their right with the farmer asleep in it. They will be able to explore the area, breaking things and collecting points, but will eventually follow the collectables down to the elevator. They will see the sign here stating that the door is locked and only Farmer Joe can give the keys to open it. A cut scene will play telling the characters to try and make some noise to wake him up. After they hit the first Gong plant another cut scene will play where Farmer Joe closes his window and falls back asleep. The characters talk to each other and decide to make all the Gong plants sound simultaneously. Now the player will race around the level to get all 4 sounding at one time. Once this happens Farmer Joe will walk out of his house and talk to the characters and give them the key to the elevator. They may then proceed down into the mist ravines. 1. This is the farmer's house who is currently asleep, the players
can see this through “zzz” particle effects coming through
the window. |